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Albert's House 2
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Publisher:
Resource Education
Platform:
Windows
ALBERT'S HOUSE is a virtual tour of a typical home, offering a simple introduction to simulations and computer modelling. |
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There are also: - opportunities for language development and cross-curricular work
- activities to develop prediction, memory and other cognitive skills
- features to encourage logical thinking and an understanding of direction and position
Albert's House has been used and loved by teachers and pupils since computers were first introduced into primary classrooms. It has now been completely refurbished with high resolution picture-book graphics and is ideal for whiteboard use. As an alternative to a Big Book, Albert's House makes a stunning shared text. Albert's House includes: - Exploration - Travel round the house investigating the rooms and contents.
- Search - Examine the things you find. Each item has a written description which can also be read to you and the clocks speak the time.
- Hide and Squeak - Two games to find a hidden Albert.
- Save Albert - A problem-solving adventure game in which pupils try to save Albert from the Cat.
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